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What should they retain? What should they change? What should they remove? What should they add?” “There are a lot of tough questions that developers need to ask themselves as they undertake the enormous task of remaking a classic. Plenty of developers decide to go down this path, and it’s hard to fault them for doing so. It’s less risky, and as recent remakes like Shadow of the Colossus, Crash Bandicoot N.Sane Trilogy, and Spyro Reignited Trilogy have shown us, can yield excellent results. One way to go about making a remake is to stick to the source material as closely as possible- modernize it with current-gen visuals, polish up the writing and the voicework, maybe fix any control issues that may have existed before, but otherwise stick to what the original release did. What should they retain? What should they change? What should they remove? What should they add? What was it that lay at the centre at the experience, that formed the core of that game’s identity? What was it that, if they touch, will fundamentally cripple the remake? Should they even remake said beloved classic? Is the risk of tainting its legacy, and as a result incurring the wrath of millions, too great? On top of that, there are a lot of tough questions that developers need to ask themselves as they undertake the enormous task of remaking a classic. Core mechanics and designs from twenty years ago might seem ancient and clunky by today’s standards. Things that may have been perfectly acceptable, or even staples, back in the day might not apply anymore.
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Check it out here, and follow the instructions starting on page 24 to draw your first map.Ī slightly less detailed, but still very useful step by step guide to creating a map, comes with the mapping guide for the Herwin Wielink style, that comes with CC3+, available in the Documentation folder or from this link.Remaking a beloved classic is a tricky business, more so in video games than in any other medium. Tastes and preferences of gaming audiences are always shifting, while rapidly evolving technologies also mean that the state of games today is radically different from what it was like a couple of decades or more ago.
Campaign cartographer 3 tutorial pdf#
If you prefer reading your tutorials and follow a pdf guide, there are some great choices too.Ĭampaign Cartographer 3 Plus comes with a pdf Manual, that is probably still one of the best ways to learn the software. Josh Plunkett does a great job at introducing you to the basics of CC3+ as a newcomer in his first video.įollow that up with his tutorial on overland mapping and you’ve got the basics down for any overland map straight out of CC3+:įor a longer look at creating a whole overland map, check our own video with Ralf describing the process of creating a map. If you are a visual learner and want to follow video tutorials, here are some we would recommend to start out with. So your New Year’s Resolution for 2020 was to finally start (or re-start) using Campaign Cartographer 3 Plus, but you don’t know where to begin? Let us help you out with a selection of great tutorials and starting points.